Welcome to Scriptum
The Code Alchemist’s Console for Unity
Scriptum is not just another console, it's a live C# scripting engine for Unity, built to keep you in flow.
From quick expressions to full class-based scripts, Scriptum lets you write, execute, and debug code directly inside the Unity Editor, without stopping Play Mode or waiting for compilation. Whether you're tweaking runtime values, exploring deep object hierarchies, or building your own runtime tools, you're always one line away from action.
This documentation will help you unlock the full power of Scriptum. It’s here for developers who want to move faster, script smarter, and see results instantly.
What You’ll Find Here
-
Getting Started
First time? Set it up, run your first script, and start exploring. -
Modes Explained
Learn the difference between REPL and Editor Mode, and when to use each. -
Live Variables
Drop in objects, track them live, and reference them with@yourName
. -
Built-in Commands
A rich set of built-in tools likebind()
,echo()
,manifest()
and more — all documented.
Why Scriptum?
Because stopping the game to tweak a float is absurd.
Because you’ve recompiled that script a hundred times.
Because Debug.Log
stopped being enough years ago.
Because when you're in the zone, nothing should pull you out.
Script. See. React.
Crafted in silence, forged for clarity. Scriptum by DivinityCodes.